lst-0019-book.cpp
// https://godbolt.org/z/ocP83a7ac
#include <random>
#include <vector>
#include <iostream>
void rollDice() {
std::default_random_engine engine{}; // Normal quality randomness
std::vector<size_t> counts{0,0,0,0,0,0};
std::uniform_int_distribution<int> d6{0, 5}; // uniformly distributed integers
for(auto i=1200*1000; i>0; --i)
++counts[d6(engine)];
for(auto c : counts) std::cout<<" "<<c;
std::cout << '\n';
}
int main() {
rollDice();
}