// https://godbolt.org/z/YWE4bT4zG
#include <vector>
#include <memory> // unique_ptr
#include <iostream> // cout
struct Shape {
virtual ~Shape() {}
virtual double area() const = 0; // abstrakt
};
class Rectangle : public Shape {
double w_, h_;
public:
Rectangle(double w, double h) : w_{w}, h_{h} {}
double area() const override { return w_ * h_; }
};
class Circle : public Shape {
double r_;
public:
Circle(double r) : r_{r} {}
double area() const override { return 3.1415*r_* r_; }
};
class AreaCalculator { // Logic
public:
double area(const std::vector<std::unique_ptr<Shape>> &shapes) const {
double result = 0;
for(auto &shape : shapes) {
result += shape->area();
}
return result;
}
};
int main() {
std::vector<std::unique_ptr<Shape>> data{};
data.push_back(std::make_unique<Circle>(10.)); // ein Kreis
data.push_back(std::make_unique<Rectangle>(4., 6.)); // ein Rechteck
// rechnen
AreaCalculator calc{};
std::cout << calc.area( data ) << "\n";
}